Sound Design and Implementation for Cinematic and Interactive Game Audio

Unreal

Engine

Unreal

Engine

REAPER

REAPER

Wwise

Wwise

Aljoša Sreš

Game Sound Designer

Restraint, atmosphere and silence.

I design game audio systems around tension, space and subtle detail with a focus on

psychological horror, interactive implementation and emotional pacing using tools like

REAPER, Unreal Engine and Audiokinetic Wwise.